What is this project all about?

June 6th 1944 Allied forces hit the beaches of Normandy. The fall of Nazi-Germany is about to begin.


In the TBFN (The Battle For Normandy) -project I'll utilize Flames of War-miniatures to recreate Normandy Landings as accurately as possible. I'm going to have hundreds of thousands troops fighting for every single mile of Normandy. To do this, I'm going to play hundreds of Flames of War - missions! I have also included tons of historical events of Normandy Landings in this project (Pointe-du-Hoc, Caen, Pegasus Bridge and much more!).

In history, Allied forces managed to seize Normandy. Let's see if they can do the same on my tabletop!

Let us recreate history!

Sunday, September 14, 2014

How is this project played?

This game project is played on three different levels:

The first level is what you see below. A map of Normandy. This map is used by high commanders of both sides to move large units such as armies, corps, brigades, battalions and divisions around the Normandy.




The Normandy map is then split into smaller regions. These regions form the second level of the game and include areas like cities, towns, hills, forests and airports. On this level, numerous companies, led by their commanders, are manouvering in order to advance the line.




When hostile companies meet each other we must move down to the third level. Hundreds of miniatures are placed on the table, each representing for example invidual soldiers, tanks, artillery, aircraft, pillboxes. These troops will then fight against each other, placing devastating ambushes, defending their positions against ferocious assaults, launching murdering hails of bullets and doing everything they can to accomplish their missions, seize their objectives and annihilate their enemies.


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