What is this project all about?

June 6th 1944 Allied forces hit the beaches of Normandy. The fall of Nazi-Germany is about to begin.


In the TBFN (The Battle For Normandy) -project I'll utilize Flames of War-miniatures to recreate Normandy Landings as accurately as possible. I'm going to have hundreds of thousands troops fighting for every single mile of Normandy. To do this, I'm going to play hundreds of Flames of War - missions! I have also included tons of historical events of Normandy Landings in this project (Pointe-du-Hoc, Caen, Pegasus Bridge and much more!).

In history, Allied forces managed to seize Normandy. Let's see if they can do the same on my tabletop!

Let us recreate history!

Thursday, October 23, 2014




Donner und Blitzen! The D-Day will soon begin by an aerial assault on the Pegasus Bridge! I have now written the rules for the mission and it is now ready to play, only waiting for me to paint the rest of the miniatures I will need. Here you have the rules so if you manage to play this mission before me, leave a comment below and tell me how did it work and would you like to have some changes.

Alright, here it comes!

PEGASUS BRIDGE


Forces
The battle (or more like a skirmish) for the Pegasus Bridge was a clash of a small elite force, a German bridge garrison and a few tanks from the 21st Panzer. For this reason, the game should be played on a small battlefield and with a very low point limit, for example that of 1000 points.

To reflect the historical circumstances as well as possible, I'm going to play this battle at 725 points and plan the both army lists so that they match the actual forces that fought on the Pegasus Bridge that day.

All British troops are held back from the table until they enter through airlanding. Germans may place their infantry normally in the deployment phase but all armored units must be held in delayed reserves.

Deployment
The battlefield is divided into two halves by a river and this river is crossable only by going over the Pegasus Bridge. The other side has a guard post and is considered German deployment zone. The another one is a landing zone for the British glider planes. Only the German player deploys in the deployment phase. The British troops enter the battle in their first turn through airlanding rules.

The Germans do not suspect an attack so the mission uses meeting engagement and delayed reserves special rules. Delayed reserves -rule does not apply for British platoons that left the table because of the airlanding rules.

The British have the first turn.

Airlanding rules
You can find the rules for this from the following link: http://www.flamesofwar.com/Portals/0/Documents/Scenarios/Airborne-Assaults.pdf
I have done the following changes to the rules:
  • The landing zone is limited to the British side of the bridge.
  • Using glider planes does not increase the point cost of platoons.


Objectives
The Germans have planted explosives on the bridge so the Brits will want to seize the bridge as soon as possible. By the end of turn 6, if there are no German teams and at least one British team on the bridge the Brits have secured the bridge and won the mission. In any other case, the Germans have managed to blow up the bridge and cripple future Allied advance over the river.

Effects on the campaign map
British victory:
  • A airlanding platoon is placed on the campaign map in the Pegasus Bridge territory.
  • The bridge stays intact and is fully usable in the future.
German victory:
  • The airlanding platoon is completely annihilated and is not placed on the campaign map.
  • The bridge is destroyed. Crossing the river in the future is a painstaking process as pontoon bridges or similar must be built. It is now slower to move troops over the river on the campaign map.
 
 

No comments:

Post a Comment